Wednesday, September 11, 2013

Werewolf, Apples to Apples



During our first class play session, I was introduced to Werewolf. I also played Jenga and Apples to Apples, but those I've played many times before and are arguably much simpler and less interesting to talk about.

Werewolf, on the other hand, is very interesting. Of the core game types we went over in the reading, I'd say it was about prediction. The other day in class, someone said it was about survival, which I don't entirely agree with but I think is also valid. (On a side note, I'd argue many games cannot be neatly defined by only one of these descriptors, but I'll talk about that later.) We had about 14 players, everyone was distributed a card. Some players were werewolves, most were villagers, and I had the luck of being the seer. The way the game was described wasn't entirely clear to me, and I think others had the same problem. "Talk to each other like you're normal villagers and not werewolves and try and figure out who the werewolves are." What? I've never been a villager or a seer, how do I get people to trust me?

 Werewolf relies on the players' paranoia to get things started. Luckily, someone began accusing his friend. All I needed to get involved was to judge the behavior of whoever spoke. We got a discussion rolling, voted on who to kill (who ended up being a villager), and it was time for the werewolves to hunt again. I am still not entirely sure what the duty of the seer was. I think the moderator asked me to guess who the werewolves killed before the villagers woke up, I guessed wrong, and went back to sleep.

The dynamic of the game is complex. You have to make a pitch for what is almost a blind guess and get people to vote for your choice, but at the same time the more you talk the more suspicious you become, and the more right you are the more the werewolves want to kill you. Unbeknownst to me, I called one of the werewolves "shifty-eyed" and "definitely a werewolf," but the village majority voted for someone else to die and I was killed the following night. I enjoyed the game in spite of my short exposure, and would love to play again. I'd like to try it out with people who I know well next time, as I imagine the experience is different than when playing with strangers.

Apples to Apples is also about making a pitch, but without the need for much talking. I'd designate it as a trading game. You trade words and descriptions for green cards. Whoever gets the most green cards wins. It's funny and it's a good way to get to know people. People are much more relaxed and natural when playing Apples to Apples than when playing Werewolf.

Hello and Welcome




I'm excited to be taking this class. Games are something I've always been intrigued by but never dug into with much thought. They've been a big part of my life and I have never had the opportunity to discuss and analyze them in depth.


I'm a big video game aficionado since I can remember., I started out on my siblings' NES and was instantly smitten. I was particularly absorbed by the way games looked. I distinctly recall being fascinated by the worlds in Super Mario Bros. 3, the sprites in Metroid, and even whatever art was pasted on the cartridges. I'd rarely get a chance to play (and when I did I was never any good), but years later I got my very own Playstation.

Now that I could play without any big siblings around, I became less interested in how everything looked and more into all the things I could do. Exploring worlds in Spyro the Dragon, driving through glass windows in Twisted Metal, catching monkeys in Ape Escape were fond experiences that etched themselves into my memory.

As I got older, I was always itching for more. By the time I had played Metal Gear Solid: The Twin Snakes and Resident Evil 4, I had become completely obsessed. I've been a devout follower of Joystiq, Kotaku, and IGN since 2005, always on the lookout for news of sequels and upcoming new titles. As a side effect, I've learned a lot about video gaming history, which is fascinating. I'm eager to expand this knowledge past video games.