Sunday, December 15, 2013

Feminism + Games



Regarding the Anita Sarkeesian video we watched in class:

I like Anita a lot and don't have much to say about her videos other than I agree with her. Video gaming, as we know and love it, is just barely breaking out of its infancy and growing up in a few different directions. There are big budget titles, creative indies, simple and addictive apps, "interactive experiences", and everything in between. This recent outbreak of feminist analysis has already enriched some of these branches of gaming, like in Thomas Was Alone. The mere concept that a blue square can be female without slapping a bow or anything on it is mindbogglingly simple yet shreds up any preconceived notion we had on the representation of gender and gender roles we had in gaming.

I'd say 90% of the stories I encounter in gaming are cliched and dull. If developers and writers see Anita's videos, I'm fully confident that we will see fresh ideas, stories, and characters in future games. This limitation (among others) that went unheeded until now, I believe, was preventing a lot of mainstream critics from appreciating games as an art form on the entertainment level. Any form of storytelling needs to be able to tell every kind of story there is, and the abundance of "save your girlfriend and kill everyone" types of stories were kind of clouding out everything else that was available. Hopefully we will see those types of games shrink in their majority and the medium will become as varied and stimulating as movies or comics, if not even more so due to the bonus factor of interactivity.

On a tangent, I was really intrigued by the comments the class made about race in video games. Is Link from Legend of Zelda technically a Hylian or can we consider him a Caucasian? There are other examples of representation of races in other fantasy games, but ultimately I think analyzing game races in relation to reality races is somewhat pointless. A digital character has no actual creed or genetic history, the purpose of race in video games should only be to further increase the connection the player has to the player character. Character customization is an amazing tool to increase immersion. When a character looks like me or looks like how I want to look or even feel, my connection to the character is more solid. That's me running around Saints Row 2, lobbing grenades onto a freeway. When players can say that, I think they are more invested into the world on their screen. Since humanity is so varied and colorful, it is only appropriate that player characters follow suit. We don't need a chiseled Anglo Saxon man with short brown hair to star in every game where we get no input as to the what the player character looks like.

Instead of replicating race in games with mere cosmetic changes, I'd like to see more aspects of the cultures associated with the race represented in a game. Like there is an endless amount of creativity that can be channeled from every kind of human experience. Even with just separate mythologies as a basis, we can get amazing games like God of War and Okami out on the market. So instead of worrying about what color Link is, we should worry about getting as much great material mined from reality and see it represented in game in a new and unique way.

Monday, December 9, 2013

My Final Project


What initially began as a an idea for a review for Vampire: The Masquerade Bloodlines morphed into a very brief series retrospective on F.E.A.R. Why FEAR? Partly because I got the three main games on sale a few weeks ago, the only one I hadn't played through being FEAR 2. I had fond memories of the original and of the third one, so I figured replaying and filming myself playing would be easy and provide lots of material to write about.

It's funny how re-playing a game, especially when you are writing a paper on it, becomes a chore. Getting just the right footage from a game is difficult. I make lots of bad decisions and explore empty corners. While this is raw play, it isn't terribly exciting to watch. It's also a little embarrassing. Also, not knowing when cool scripted sequences are about to take place is a hassle. I can't figure out how to get FRAPS running constantly, as opposed to 30 second brief sequences. Surely there is a way but I'm on a schedule, damnit, I don't have time to tinker with programs and use google. (EDIT: Turns out I'd need to buy the full version of FRAPS)

The first FEAR is still amazing, but the repetition really hurts the experience. The third FEAR, which I remember loving, I realize I only loved because of the co op experience. A couple summers ago, my room mate and I knocked out the main campaign. He played as Point Man, the time slower-downer man, while I played as Fettel, the poltergeist who can possess enemies. It was a blast. Alone, however, its a different experience. I realize how much weaker FEAR 3 is compared to the other two games. The cover mechanic is atrocious. Cover mechanics need to be banned from first person shooters. Why can't I just peek the corners with my E and Q keys like in FEAR 1? Why was this removed? Why are the scares so watered down? I appreciate the variety of levels and overall weirdness being cranked to 11 in FEAR 3 but, man, I sure want to play something else.

FEAR 2 is somewhat disappointing. There's definitely cool aspects, but it never reaches the highs of the original. My retrospective downplays the negative aspects of my reheated experience with these games. There's plenty to love and nothing else quite like it, but gahhh I just need to wash the taste of FEAR out of my mouth.


So when I need a breather from FEAR I'm playing the demo for Payday 2. I'm kicking myself for not buying the full game when it was on sale during Black Friday. It's hard to cooperate with your squad of bank robbers so every mission turns into a monotonous shootout (again I think I just need a sabbatical from first person shooters), but I can see so much potential. I yearn for the day the team and I can pull off a heist without a hitch.

ANYWAY, back to FEAR. I think my point is: like gamification can happen to work, workification can happen to games. I have overdosed on FEAR. It will take at least a week for me to foam at the mouth with joy while playing.

EDIT: Here is the video:

http://youtu.be/yU_uoEiJ_HQ